
Arma 3 Laws Of War Dlc
ArmA 3 Music - This is War (Malden DLC remix) - Duration: 2:19. Kilian A3 53,307 views. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine. Platform Update The Arma 3 Laws of War DLC is supported by a major Arma 3 platform update, featuring new content and feature extensions.
About This Content Explore a different perspective on the battlefield with the addition of a humanitarian faction, van, drone, mini-campaign, and much more, in the Arma 3 Laws of War DLC. CharityHalf of Bohemia Interactive's net revenue from direct sales (not as part of bundles) of the Arma 3 Laws of War DLC in 2017 was donated to the International Committee of the Red Cross (ICRC). The total amount raised and donated was $176,667. For more details, please read the. We thank everyone for their contribution! Key Features.
International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items. 'Remnants of War' Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time.
Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available.
Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations.
APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended. Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties.
This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine.Platform UpdateThe Arma 3 Laws of War DLC is supported by a major Arma 3 platform update, featuring new content and feature extensions. The platform update is free for all owners of Arma 3. Supporting Feature Extensions. Cluster Strikes & UXO - Refined cluster strikes provide a highly destructive form of warfare, while the newly introduced simulation of Unexploded Ordnance means that some cluster bomblets might not explode upon impact. Mines - Several improvements to the identifying and clearing of mines (and other explosives) make for a more manual process, with a greater emphasis on the Mine Detector tool. Leaflets - You can now drop informational pamphlets from the sky using the new Utility Drone, which can then be picked up and read by people on the ground.
You can also apply your own leaflet designs to your own custom scenarios. LOAC - New additions to the Field Manual cover the Laws of Armed Conflict, while small tweaks to the Arma 3 sandbox also improve the in-game representation of LOAC.Supporting Content. Showcases IDAP & Laws of War - Two new individual scenarios offer an introduction to the DLC's new faction and topic. In Showcase IDAP, you visit one of the organization's open days on Altis.
If not for a major PR disaster, ’s latest game add-on, called, might not exist.But that disaster didn’t happen to the game’s developers, Bohemia Interactive. It actually struck the International Committee of the Red Cross (ICRC), one of the oldest and most respected humanitarian organizations in the world. The story begins in 2010 with a research project that spun slightly out of control.At the time, Christian Rouffaer had been working for the ICRC for nearly 10 years. As a former Swiss artillery officer, he spent much of his early humanitarian career working on the ground in places like Afghanistan, South Sudan, Darfur, Syria, Yemen and Ivory Coast.
Because of his military experience, he was eventually assigned as an armed forces liaison. He traveled to war zones around the world, embedding himself with young armies and teaching them about the laws of war.“This is our mandate,” Rouffaer told Polygon. “The ICRC doesn’t care about the reasons people are fighting. We don't care at all. There is no right or wrong. People are fighting, and this is human nature. We just try to assist people as much as we can, and not only the civilians.
One of our core mandates is to help wounded soldiers and sick soldiers, soldiers who are out of combat or taken prisoner. And, of course, civilians as well.” International Red Crescent workers. Sheikh Mehedi Morshed/ICRCHis time as a liaison was spent mostly with young militaries, in countries who were rebuilding their armed forces or standing them up for the first time. His students were soldiers, and the curriculum included education on the Geneva Convention and other international treaties that define war crimes such as summary execution, the unfair treatment of prisoners and the destruction of civilian targets in a warzone.“I did that for two years,” Rouffaer said. “Then, I went back to Geneva, Switzerland the home of the ICRC. At the time, my boss asked me if I knew anything about video games.”It was a strange question, to be sure.

But Rouffaer had played games his entire life, and even ran an internet gaming cafe for a time. Because of that experience, his boss assigned him a new and unusual task. He would spend the next two months, sometimes up to six hours a day, cataloging the war crimes perpetrated by military forces in modern video games.His research, delivered as an aside during the 31st International Conference of the Red Cross and Red Crescent in Geneva, Switzerland, led to an avalanche of bad press.
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Several media organizations went so far as to report that the ICRC was. The most damning article, an opinion piece, asked if the ICRC had “virtually lost the plot.”“No person has ever believed that Castle Wolfenstein is a guide to just or unjust behaviour,” Berg wrote. “Yet the Red Cross still solemnly claimed that ‘600 million gamers’ may be ‘virtually violating’ international human rights law. If this is not an attempt to stoke a moral panic, then nothing deserves that title.”“The whole thing blow up completely,” Rouffaer said. “I remember I was at home, it was 10:00 in the evening, and suddenly my boss called me and said, ‘Hey, we’ve got problems. It's spreading everywhere and everybody is starting to go ballistic.’” In Arma 3’s Laws of War DLC players will take on the role of an explosives specialist working for the International Development & Aid Project (IDAP), a stand-in for the ICRC. Bohemia InteractiveThe ICRC quickly went into damage control, issuing a statement that it did indeed know the difference.
But internally, Rouffaer and his colleagues realized that they had struck a nerve.Here were thousands of people talking about international humanitarian law (IHL) for the first time. And so, the ICRC quietly began to reach out to game developers for a dialogue.“We sent a letter, an official letter from my director, to many major studios inviting a discussion,” Rouffaer said.
Many of those letters were ignored, and what few conversations there were the ICRC is largely unable to discuss.“The video game industry in general is not necessarily very happy to make public that we have conversations,” he said. “They are afraid of being seen with an organization like us, or a humanitarian organization in general. They think their gamers or their fans will get scared that their games will turn into training courses or that morality, as they say, will take over everything and games will not be about shooting anything anymore. That they’ll turn into simulations where you are delivering meal powder to babies.”But one studio responded with a thoughtful letter of their own: Bohemia Interactive.“One day, I got this long message from Ivan Buchta, a game designer at from Bohemia Interactive who really took the time to write a lot of things.”Before long, Rouffaer was headed to Prague for a face-to-face meeting and a presentation to the 3 development team about IHL. It was, by and large, the very same presentation Rouffaer gave to his students in armies around the world.It is that presentation that inspired the Laws of War DLC.
In it, players take on the role of an international humanitarian aid worker. They are tasked with clearing unexploded ordinance from the same battlefields which they fought over in Arma 3’s base game. In the roughly five-hour mini-campaign, players see that fictional conflict from all sides, including from the perspective of civilians caught in the crossfire.One irony of the DLC is that in order to fully portray the horrors of war the team at Bohemia Interactive had to design a new and controversial weapon system for the game. Cluster munitions are singular weapons that break apart before impact, spreading hundreds of tiny bomblets over a large target area. Their use was. A cluster bomb being loaded onto a United States Air Force A-10 Warthog in the Arabian Gulf near the Iraq border March 14, 2003. Is one of several countries who refused to sign on to the that bans their use.
Paula Bronstein/Getty ImagesIn Laws of War, players will witness the aftermath of the use of cluster munitions. Years after the fighting is over, unexploded ordinance still litters the battlefield and players must carefully remove it.The decision to include prohibited weaponry was difficult for Rouffaer, but be believes that it created a necessary outcome for players.“Back when I was playing six hours of video games per day for the ICRC,” Rouffaer said, “I was also talking at the time with quite a few people from the armed forces. They were not comfortable at all with this kind of stuff that I was finding in those games, When you are a soldier you know your job.
You know what to do. You know what is legal, what is illegal. And then, because of a game, suddenly people believe that you are a butcher and you are kind of a cowboy and do whatever you want on the battlefield? It's much more complex than that.“I'm pretty sure that before this DLC, quite a few of the gamers who played Arma 3 had no clue that there were rules that soldiers had to follow.”By creating prohibited cluster munitions as an in-game asset, and by also teaching the controversies surrounding their use, Rouffaer believes that gamers have a more complete picture of modern warfare for the first time.“Everyone on the forums says, ‘Yes! Give us civilians and humanitarian workers and cluster munitions and we will use these new guns to eradicate as many of the first group as possible,” Rouffaer said. “But by saying that, it means that they will have consciously been saying, ‘We are going to break the law.’ It means that, even if it's at a very low level, they now have an understanding that there was a law in the first place.”.