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Starting areas are where new begin their life in, based on their selection of (or of the or classes). Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character- and -specific in and around the character's starting location.All starting areas have one small village, outpost, or town with for all and are available to the race(s) that controls the area. There are no or in starting areas; however, when a starting player first uses their, they are teleported back to the main settlement in the area. Once the player changes where their hearthstone is set, they cannot change it back to the starting area.Unlike most other classes, begin at level 55, starting off in. All death knight characters start here, regardless of race. New death knights do not actually begin in the, instead, they begin in which strongly resembles the Eastern Plaguelands.
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Likewise begin life at a high level in their own special, rather than the usual racial starting areas.Worgen, goblins and pandaren start in instanced zones similar to the death knights, and do not necessarily follow the same starting area layout patterns as the other races.All starting areas are protected by Elite guards 5 levels above the current, though quest givers in starting areas are not for and may not be killed by enemy players, even on. This is in order to prevent enemy players from killing beginning quest givers and preventing new characters from playing the game. New player characters may still be killed, however, but the extremely powerful guards make sure the enemies do not stay long.Starting areas often contain a substantial amount of lore, and involve numerous storylines during which characters may find their place in the world and among their people.
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Starting areas are where new characters begin their life in World of Warcraft, based on their selection of race (or of the death knight or demon hunter classes). Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character- and race-specific quests in and around the character's starting location.
All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses their [Hearthstone], they are teleported back to the main settlement in the area. Once the player changes where their hearthstone is set, they cannot change it back to the starting area.
Unlike most other classes, death knights begin at level 55, starting off in The Ebon Hold. All death knight characters start here, regardless of race. New death knights do not actually begin in the Eastern Plaguelands, instead, they begin in an instance which strongly resembles the Eastern Plaguelands. Demon hunters likewise begin life at a high level in their own special starting experience, rather than the usual racial starting areas.
Worgen, goblins and pandaren start in instanced zones similar to the death knights, and do not necessarily follow the same starting area layout patterns as the other races.
All starting areas are protected by Elite guards 5 levels above the current level cap, though quest givers in starting areas are not flagged for PvP and may not be killed by enemy players, even on PvP servers. This is in order to prevent enemy players from killing beginning quest givers and preventing new characters from playing the game. New player characters may still be killed, however, but the extremely powerful guards make sure the enemies do not stay long.
Starting areas often contain a substantial amount of lore, and involve numerous storylines during which characters may find their place in the world and among their people. Each class' early quests also tend to define a character's role and the nature of the class.
Shadowlands will introduce a new starting zone for all characters, Exile's Reach with a mini-dungeon and an ogrenecromancer as the final enemy.
Starting areas | ||||
---|---|---|---|---|
Race / Class | Zone | Area | Settlement | Second town |
Alliance | ||||
Human | Elwynn Forest | Northshire Valley | Northshire Abbey | Goldshire |
Dwarf | Dun Morogh | Coldridge Valley | Anvilmar | Kharanos |
Night elf | Teldrassil | Shadowglen | Aldrassil | Dolanaar |
Gnome | Dun Morogh | Gnomeregan/Chill Breeze Valley | New Tinkertown/Brewnall Village | Kharanos |
Draenei | Azuremyst Isle | Ammen Vale | Crash Site | Azure Watch |
Worgen | Gilneas | Gilneas City | Military District | Duskhaven |
Neutral | ||||
Pandaren | The Wandering Isle | Shang Xi Training Grounds | Temple of Five Dawns | Dai-Lo Farmstead |
Horde | ||||
Orc | Durotar | Valley of Trials | The Den | Razor Hill |
Undead | Tirisfal Glades | Deathknell | Deathknell | Brill |
Tauren | Mulgore | Red Cloud Mesa | Camp Narache | Bloodhoof Village |
Troll | Durotar | Echo Isles | Darkspear Training Grounds | Sen'jin Village |
Blood elf | Eversong Woods | Sunstrider Isle | The Sunspire | Falconwing Square/Fairbreeze Village |
Goblin | Kezan/Lost Isles | Bilgewater Port | KTC Headquarters | Shipwreck Shore/Town-In-A-Box |
All | ||||
Death knight (core races) | Scarlet Enclave | Acherus: The Ebon Hold | Acherus: The Ebon Hold | |
Demon hunter (night and blood elves) | Mardum, the Shattered Abyss | Illidari Foothold | The Fel Hammer | |
Death knight (pandaren and allied races) | Icecrown | Frozen Throne | ||
All races and classes | Exile's Reach | |||
Allied races | ||||
Void elf | Telogrus Rift | |||
Lightforged draenei | The Vindicaar | |||
Dark Iron dwarf | Blackrock Mountain | Blackrock Depths | ||
Kul Tiran | Tiragarde Sound | Boralus | ||
Mechagnome | Mechagon Island | Mechagon City | ||
Nightborne | Suramar | Nighthold | ||
Highmountain tauren | Highmountain | Thunder Totem | ||
Mag'har orc | Orgrimmar | Valley of Honor | ||
Zandalari troll | Zuldazar | Dazar'alor | ||
Vulpera | Orgrimmar | Valley of Honor |
Portals for the allied race starting areas can be found in front of the Stormwind Embassy or Orgrimmar Embassy, only visible to the specific allied race.
Patch changes
- Patch 7.3.5 (2018-01-16): Starting zones that had a level range of 1 - 10 now scale from level 1 - 20.
- Patch 6.0.2 (2014-10-14): Classic starting areas (levels 1 - 10) received a number of improvements to the tutorial, quests, and mob tuning to provide a smoother starting experience.