Uncharted 4 Walkthrough

Apr 07, 2020  Uncharted 4 Guides However you're playing, if you're stuck, IGN has guides for the locations of all the collectible treasures, journal entries, notes. This is USgamer's Uncharted 4 Walkthrough, covering every chapter in the game, including the prologue and epilogue. Before we get to the.

(Chapter 4)3.2. (Chapter 8)3.3. (Chapter 9)3.4. (Chapter 10)3.5. (Chapter 11)3.6.

(Chapter 11)3.7. (Chapter 11)3.8.

(Chapter 11)3.9. (Chapter 12)3.10. (Chapter 12)3.11. (Chapter 13 & 14)3.12. (Chapter 17)3.13.

(Chapter 22)3.14. (Chapter Epilogue)4.4.1.

– Perform 20 headshots from the rope4.2. – Stealth take-down 30 enemies4.3. – Perform 30 vertical stealth takedowns4.4. – Defeat 10 enemies in a row, alternating gunplay and hand-to-hand4.5. – Kill enemies with pistol, machine gun, grenade (that order) in 15 sec4.6.

– Make 10 enemies drop their grenades4.7. – Defeat 4 enemies with the same explosion4.8. – Kill 10 foes in 60 sec with China Lake GL4.9. – Destroy 10 vehicles while being dragged from the rope4.10. – Defeat enemies with stealth, melee, headshot, and explosives, 4.11. – Defeat 5 armored enemies with melee only4.12. – Perform 10 combo buddy takedowns4.13.

– Pull 20 enemies over when hanging from a ledge4.14. – Use every weapon in the gameCharted! – SpeedrunComplete the game in 6 hours or lessThis Uncharted 4: A Thief’s End Speedrun Walkthrough shows the full game from beginning to end (Cutscenes are not included).The “Charted! – Speedrun” trophy requires you to beat the game in 6 hours or less. I did it in 4 hours, 42 minutes, 34 seconds.Most importantly, cutscenes add to your total time so you must them all. Some are unskippable.I also ended up with 83% shot accuracy.

You need 70% accuracy for the “Sharpshooter” trophy.Speedruns Tips:– CUTSCENES ADD TO YOUR PLAYTIME! YOU MUST SKIP THEM!– The timer stops during loading screens and when you pause the game.– Play on Explorer difficulty (does not disable trophies)– Enable Auto-Aim in options (does not disable trophies)– Enable Infinite Ammo & Use the Barok.44 revolver from weapon select. It kills almost everything in one hit. Cheats are unlocked after beating the game for the first time on any difficulty (Cheats don’t disable trophies)– Remember that you can fire from the hip while running past enemies. Works great at close quarters.– You don’t need to kill every single enemy. Sometimes you can run past entire enemy encounters without killing.– You are allowed to create manual save games and can quit the application. There’s no need to do it in one sitting, the trophy will unlock regardless.– If you have a progression glitch simply quit the application and continue the story, it should load up fine (infinite loading screen, game crash, NPCs not doing what they are supposed to).– If you die or restart checkpoints it will keep counting your time (it won’t reset the time to the last checkpoint).– You can check your playtime anytime in the statistics.

Compare with the time in the video to get an idea where you’re standing. I had plenty time left for the trophy.– The Puzzles can cost you a lot of time if you don’t do them perfectly. Look them up in the video, I show them as quickly as possible.All in all, beating the 6 hour requirement isn’t too difficulty with auto aim and cheats. You can keep track of your collectible progress in chapter select.

There’s a collectible counter for each chapter. The treasures can also be tracked in the pause menu.After getting a collectible it will be saved instantly.

You don’t need to reach the next checkpoint and can quit out of the chapter right away.All progress carries over to the next playthrough and you can get missing collectibles via chapter select at any time.Complete Text Guide for every single Collectible:Relic FinderFind the Strange Relic sThere are 3 “strange” relics you must find for this. They all count as treasures.Chapter 9: Strange PendantAfter solving the puzzle with the water bucket and 3 crucifixes you must jump down the cliff on the right side.

Here you can attach your rope and swing to a platform with a skeleton on it that has the pendant.Chapter 12: Strange RelicThis is after following the arrows with your boat. Shortly after you and Sam get split up (because of a rope bridge breaking apart) you will come to an old tower on top of the island. From here you must use your rope and slide down some mud. Now head left. There’s a small hill you can climb. From the hill you must make a far jump into the abyss and attach your rope last second. The rope is really far away and hard to see.

It will let you swing to a platform with a big bowl on it. In the bowl is the strange relic.Chapter 21: Strange FruitThis is inside the cave near the end of the mission. You will have to attach your rope to a wooden structure and swing down. As you swing down you will see Avery’s pirate ship in the water below you. Now rapel down and swing to the little cave entrance in front of you, on the right side. It’s far away and easy to miss.

Inside this cave is the last strange item. Trophy unlocked!Still Got It!Hit all targets in the attic with the toy gunChapter 4: A Normal LifeAt the very start of chapter 4 you will pick up a toy gun.

There are 4 red targets hanging from the ceiling. Shoot all 4 with the toy gun to unlock the trophy.Ghost in the CemeteryGet through Scotland cemetery combat encounter without killing or being seenEncounter: Dormitories (Chapter 8).Select the Dormitories encounter from the main menu (chapter 8). This is the graveyard section of chapter 8 after solving the puzzle in the catacombs.Getting past all enemies unnoticed is pretty easy. The trophy pops when you’ve opened the gate at the other end of the graveyard.

You are not allowed to attack anyone and may not be detected. First, climb around the cliff near the catacomb exit.

Then go through the bushes / tall grass. Enemies cannot see you while you’re moving in the bushes. You can climb the wall on the right when all enemies have walked away.

Now you hear two guards talking to each other in front of the gate. Hang at the back of the wall while they talk. When they’re done talking, climb up and hide for about 5 seconds until the third guard walks away. When all 3 guards on the upper area are facing away you open the gate.If you are being detected simply restart the checkpoint or encounter.Trials and TribulationSolve the first trial in Scotland in 10 moves or lessChapter 9: Those Who Prove WorthyShortly after the start of chapter 9 you will come to a room with a puzzle. There’s a big wheel with a switch to the left. Activate the switch to get a water bucket.

Fill it with water and bring it back to the wheel. Now the part for the trophy starts. You may only rotate the wheels 10 times to complete the puzzle.The puzzle is randomized, it’s different on each playthrough regardless of difficulty settings. So it’s impossible to give detailed instructions. I was able to complete mine in 6 moves because I got a lucky starting combination, but yours will likely be different.The final picture has to look like this: White cross on left, big cross in the middle, black cross on the right, water bucket in middle of top wheel.Just try around and restart the checkpoint when you know the solution for your puzzle.Not a Cairn in the WorldKnock over all rock cairns in MadagascarFor this you must knock over all 16 rock cairns (rock piles) with your car in chapter 10. Simply drive over them and they will fall apart.All of them are in chapter 10.

Their locations are as follows:#1 – In front of where you start.#2 – In the bigger area shortly after the start (area with waterfall on the left).#3 – Same area as previous cairn, but at the end of the area (where you drive up the mud).#4 – After driving up the mud, before the wooden bridge on the left.#5 – After crossing the wooden bridge on the left.#6 – Shortly after passing the bridge you drive up a muddy hill. After that you come to a new area with a small river and you must drive up a large rock. On the rock is a cairn.#7 – After driving up the second rock on the right (same area as previous cairn).#8 – You’ll drive down a muddy hill and see some ruins in front of you. Before the ruins on the left is a cairn.#9 – After the last cairn you jump down a little rock and come to a relatively small circular area. At the end of this area is a cairn.#10 – In the area after destroying a wooden bridge with the winch. When Sully talks about Nadine.#11 – In the very large area on your way to the beacon.

It’s at the start of that area, after you see some trucks driving away in the distance.#12 – Same area as before, further up the hill#13 – Same area as before, on the hill on the left side with the manmade sculptures.#14 – Same area as before, near the top of the hill (but before the beacon). This is the best hidden one, it’s standing in some tall grass. It’s just before making a right turn to the hilltop with the beacon. To the left of it is a path that leads to a village with enemies.#15 – On the hilltop where the beacon is located.

In front of the beacon.#16 – After the second beacon / tower, on the right side of a cliff. You’ll drive past it, hard to miss this one.Don’t Feed the AnimalsPlay with the lemur in the market and let it steal your appleChapter 11: Hidden in Plain SightAt the very start of the chapter go to the left of the market square. There are two ladies here who want to sell some apples to you. Buy an apple and go to the man with the lemur at the end of the market. Press triangle to interact with him.

As you walk towards Sully the lemur will climb your shoulder and steal the apple – this unlocks the trophy. I Can See My House From Here!Climb to the very top of the Clocktower in the CityChapter 11: Hidden in Plain SightAs the trophy description says you must climb to the top of the clocktower. This can be done when you have to ring the bell near the top of the tower, but the handle breaks. Before you jump on the bell you must climb the wall outside the building.

On the area above the bell is a treasure and some wooden beams. Go across the beam in the middle and you’ll be able to climb the back of the wall all the way to the top. Now just stand on the pillar on the rooftop and the trophy unlocks.Glamour ShotTake a picture during the founders puzzle when Sully says cheeseChapter 11: In Plain SightAfter ringing the bell at the top of the tower in chapter 11 you will come to a puzzle room. After inspecting 3 pirate portraits Sully gives you his phone.

You are supposed to take a picture of the pirate sigils, but instead you need to aim the camera at Sully and take a photo when he says cheese.Stage FrightJust prior to City Chase, stand perfectly still for 30 seconds (stage demo fail)Chapter 11: In Plain SightAfter completing the Founders Puzzle in the church you will go back outside to the market square. After opening a door, Sully and you will lean over a balcony (cutscene). Put your controller down and don’t do anything for 30 seconds. Then the trophy pops.This is a reference to a mess-up at Naughty Dog’s E3 demo of this level. A developer couldn’t find the controller on stage and so Nate was just standing around for 30 seconds and they restarted the demo.

It appears the guys at Naughty Dog have a good sense of humor though, and made a trophy of it.Marco Polo Returns!Play in the ocean near the sunken shipChapter 12: At SeaFrom the start of the chapter drive to the left of the big island. There’s a sunken pirate ship here.

Swim in the water by the ship and the trophy unlocks. Nice and easy.On PorpoiseGet three dolphins to follow the boatChapter 12: At SeaWhen the chapter starts you will be driving a boat. Drive it to the back of the main island. There are three dolphins in the water here. We will start with the one closest to the tower island.#1 – Far out in the water (at the back of the tower island) you will see 3 rocks. Near those rocks is a dolphin (to the left of the rocks when you come from tower island).#2 – When you drive in a straight line between #1 & #3 you’ll find this dolphin.

At the back of the large island far out in the water. He is swimming around a lot, so his location varies slightly. Sometimes he is further out, sometimes closer to the island.#3 – Near the island with the sunken pirate ship.Basically, you just need to drive in a straight line and should get all 3. Because they are swimming around a little bit their location varies. They are always in the same distance to each other, but sometimes they are further out in the water, sometimes closer to the main island.Peaceful ResolutionAfter being marooned, leave everyone alive until the TreasuryThis trophy takes place over the course of chapter 13 & chapter 14. It will unlock at the start of chapter 15.You cannot unlock it in encounter select. It has to be via chapter select / in story mode.There are 3 enemy encounters in total.

One in chapter 13, two in chapter 14.In chapter 13 you can simply rush past the enemies. In chapter 14 Sam will be with and if you get spotted he will start killing enemies. Neither you, nor Sam are allowed to kill anyone. If you do, you must restart the checkpoint.In chapter 14 you have to get through all encounters in full stealth.

Otherwise the enemies spot you and then Sam kills them.Sometimes, when restarting a checkpoint some enemies simply disappear. This is nothing to worry about and won’t void the trophy. In some sections you may actually want to restart checkpoints just to make more enemies disappear.Just stay in stealth and play it safe.Just Floor It!Drive away in the jeep with Elena without killing any enemiesChapter 17: For Better or Worse (Encounter: Get to the Car)During the first enemy encounter in chapter 17 you must steal a car. Neither you, nor Elena can kill anyone!

If you are detected Elena will kill enemies. So you must do it in stealth. Climb around the cliffside and use the rope to get past the enemies unnoticed. On Crushing difficulty they will likely spot you, so put the difficulty to explorer.Drive off in the car and make sure you don’t run over anyone.

If Elena shoots someone during the car ride it will count as a kill too. So do your best to enter the car unnoticed and it should be fine.SwordmasterPerfectly parry in the sword fight without getting slashed or stabbedEncounter: The Duel (Chapter 22)For this trophy you must beat the endboss without getting hit. You can do this via encounter select on explorer difficulty. If you do get hit you can restart the checkpoint and still get the trophy in the end.Your opponent’s attacks are very slow on the easiest difficulty (explorer).

If you try it on a higher difficulty it will be very hard to do.After beating the game you also unlock the Slow Motion cheat. The cheat does not disable the trophy. So if you have any trouble, enable the cheat and all attacks will be in slow motion, giving you enough time to react.You must evade his attacks by pressing Triangle/Circle. When he strikes from the left you must press Triangle, when he attacks from the right you press Circle.My strategy was to quickly press circle at all times. So if he attacked from the right I would automatically block it each time. I only needed to watch out for attacks from the left.

When he attacked from the left I pressed Triangle real quick. For some of his attacks it’s hard to see from what side he’s gonna attack (e.g.

Spin attack). It will take some practice to get to know all his moves. After a while you’ll get the hang of it. Some of his attack combos are always the same at certain points of the fight.

Most of the advanced attacks (like the sword spin) hit from the right side.Because you’re allowed to restart checkpoints it’s not so bad. There are several checkpoints throughout the fight.Best Score!Beat the Highscore in the Crash Bandicoot Minigame.Chapter: EpilogueYou can only do this in the epilogue (last chapter). It doesn’t work in chapter 4 when you play the Crash Bandicoot game for the first time.

The reason being that you have an extra life in the Epilogue which gives you 500 bonus points.You must beat the highscore of 3500 points. With a few tries this is quite doable.

You need to pick up most of the apples, don’t die, and complete the game as quickly as you can. If you are short a few points it’s because you didn’t pick up enough apples or missed the bonus life from one of the boxes. The bonus life is found in a wooden box relatively early in the level. If you don’t pick up the bonus life you cannot beat the highscore.Hangman’s BulletPerform 20 headshots from the ropeEncounter: Drawbridge (Chapter 10)Select the Drawbridge encounter from the main menu (chapter 10). Make sure you put it on Explorer difficulty and disable auto aim in the control options. There are two ropes in this encounter. The one on the right side works best.

Use the rope and wait until it stops swinging. Then shoot the enemies in the head. The AK-47 (or any other assault rifle) work really well for this. You can fire in bursts and should easily get a headshot. The enemies aren’t far away. Some will be standing right in front of you on a building. After killing a bunch of them restart the encounter.Do not complete the encounter!

Leave one alive and restart checkpoint! Each time you load up an encounter your kill counter resets. This means you must do 20 rope headshots in a row via checkpoint restart. If you quit out to the main menu your progress will be lost.This should only take 5 checkpoint restarts as you can get multiple headshots on each run.I Thought I Heard SomethingPerform 30 vertical stealth takedowns+ Shh Sleep NowStealth take-down 30 enemiesEncounter: Bridge (Chapter 8)The bridge encounter in chapter 8 is perfect for this (you can select it from the main menu).

Doing a vertical stealth takedown (drop onto enemy below you) automatically counts as a “normal” stealth takedown at the same time. So when you get the “I Thought I Heard Something” trophy you will automatically unlock the “Shh Sleep Now” trophy with it.The very first enemy of this encounter is perfect.

After a few seconds he will walk towards you. Then you can drop onto him for an instant knockout. Restart the checkpoint and repeat 30 times.Be aware that if you quit the encounter you’ll have to do 30 takedowns again!

You must use checkpoint restart 30 times. Your kill counter resets every time you load up an encounter.LeapfrogDefeat 10 enemies in a row, alternating gunplay and hand-to-handEncounter: Ruins (Chapter 8)Select the Ruins encounter from the main menu (chapter 8). This is a very good place early in the game to get the trophy done.Play on a low difficulty. Always kill one enemy with gunfire, then one with melee attacks and repeat. You need 10 kills total (5 gunfire, 5 melee).

All the enemies in this area are really weak so it should be easy. Use Melee kills on the enemies on the ground and gunfire on the ones on the ruins. You can’t reach the enemies on the ruins, so you must reserve your weapon kills for them.

If you shoot too many on the ground you might run out of enemies.Rushing RouletteDefeat enemies with a pistol, machine gun, and grenade, in that order in 15 secondsEncounter: Drawbridge (Chapter 10)Select the Drawbridge encounter from the main menu. You will start out with an AK-47, a pistol and a grenade. There are many enemies close together here.Just like the trophy description says, you must do the kills in a specific order: Pistol, AK-47, Grenade.

Kill 3 enemies very quickly with the different weapons and the trophy will unlock. Very easy.ButterfingersMake 10 enemies drop their grenadesEncounter: Market Escape (Chapter 11)The perfect place to do this is the start of the Market Escape encounter of chapter 11. Make sure you put the difficulty on crushing! Enemies throw a lot more grenades on crushing. On lower difficulties it won’t work so well.

Crushing is unlocked from the beginning. You can change difficulty anytime in encounter select or in the pause menu.At the start of the encounter there are 3 enemies. Kill the two on the left that come running. Once they are dead, the remaining enemy on the right will fire his gun at you and follow up with a grenade. Before he throws the grenade (while he is holding it in his hand) you must shoot him. Then he drops the grenade and blows himself up.

Restart the checkpoint to farm more kills. If you quit the encounter your kill progress will be reset.

So make sure you do 10 in one sitting.To make things easier it is highly recommended that you enable the cheat “Bullet Speed Mode” from the bonus menu. It will greatly slow down time while aiming.

This makes it much easier to time your shot. Usually, after the two other enemies are dead, he shoots at you once, goes back into cover and then throws the grenade.Try to kill the other 2 enemies as quickly as possible with clean headshots. If you take too long, Sully might kill the enemy on the right.Boom CountyDefeat 4 enemies with the same explosion (all explosive items and weapons are allowed)Encounter: Showdown (Chapter 20).The easiest place for this is the Showdown Encounter from chapter 20. Select it in the main menu and play on explorer difficulty.

After killing the first 3 enemies of this area, 4 new ones will spawn close together on a rock. There is a rocket launcher sitting on one of the boxes here. Pick it up and shoot the 4 enemies after they jump down the rock. Aim at the enemy that carries a rocket launcher, he has the strongest armor.This should easily kill all 4 of them. If you don’t get it on your first try simply restart the checkpoint.Defeat 10 in 60 — China Lake GLDefeat 10 enemies in 60 seconds with the China Lake Grenade LauncherEncounter: Drawbridge (Chapter 10)First you should beat the story to unlock weapon select and the infinite ammo cheat. Without infinite ammo this will be very hard to do because the grenade launcher comes with only 3 shots.You can buy cheats from the bonus menu and they don’t disable trophies.Now load up the Drawbridge encounter in chapter 10.

It’s important to note that the China Lake Grenade Launcher can only be selected during certain encounters. The Drawbridge encounter is one of them.Activate the infinite ammo cheat and use weapon select to get the China Lake GL. Now shoot the enemies and you should get this easily.

You can kill 10 of them in less than 20 seconds. Without the infinite ammo cheat you would run out of ammo too quickly. Hang Tough!Destroy 10 vehicles while being dragged from the ropeEncounter: Convoy (Chapter 11)Select the Convoy encounter in chapter 11 from the main menu. Here you will get dragged by a rope.

At the very start of the encounter you can shoot vehicles with your pistol while being dragged. If you shoot them often enough they explode.Put the difficulty on explorer for this and enable auto-aim. Then it’s very very easy. Destroy the first two cars and repeat the checkpoint. Keep repeating this until the trophy pops.When you quit the encounter your progress towards this trophy will be lost. So make sure you destroy 10 vehicles in one sitting.Run the TableDefeat enemies with a stealth attack, melee attack, headshot, and explosives, in that order, in 15 secondsEncounter: Dormitories (Chapter 8)Select the Chapter 8 Dormitories encounter from the main menu. Any difficulty from explorer to hard is fine for this.

The timer starts when you do the stealth kill. Remember you must do kills in a certain order: stealth, melee, headshot, explosive.As soon as the encounter starts, rush to the enemy on the left wall as quickly as you can. Do a stealth kill on him, then roll away and do a melee kill on the other enemy on the wall. If you’re fast enough and roll away he won’t see you.

If you’re too slow and don’t roll away you might get spotted and Sam will kill the enemy.After the melee kill you’ll want to jump down into the large enemy group. Use the AK-47 to go for a quick headshot and immediately do a quick throw with dynamite (press R1 for a short moment, don’t hold it down to aim!). The quick throw isn’t very accurate and sometimes misses. But the dynamite has a huge blast radius so it should be fine.It may take a few tries to get the timing down. If you didn’t get the trophy simply restart the encounter to try again.If you have too much trouble with it you may even activate the slow motion cheat in the bonus menu (unlocked after beating game on any difficulty). The game counts time differently in slow motion.Hitting a Brick WallDefeat 5 armored enemies with melee onlyEncounter: Avery’s Tower (chapter 10)Select the Avery’s Tower encounter from the main menu (chapter 10) and play it on explorer or light difficulty. There are two armored shotgun enemies here.

First you need to do a jump takedown to take their helmet off. Then follow up with melee attacks. You are not allowed to shoot them at all (not even the helmet).You can jump on them from the ruins.Simply restart the checkpoint and repeat until you have 5 takedowns.WingmanPerform 10 combo buddy takedownsEncounter: Laundry Fight (Chapter 2)A good place for this is during the fist fight in the prison laundry room (end of chapter 2). You can go there via encounter select.When one of your friends punches an enemy you must attack that same enemy. Then you will see an animation where both of you knock out the enemy together. There are infinite enemies spawning in that room, so you can take your time (just don’t attack the boss enemy or the encounter will end).CliffhangerPull 20 enemies over when hanging from a ledgeEncounter: Evasion (Chapter 7)Select the Evasion Encounter from the main menu.

The first enemy in this encounter can be pulled while hanging from a ledge (press square while you’re on the ledge under him).Restart the checkpoint 20 times and repeat.Be aware that your kill count resets each time you start an encounter. So if you quit the encounter you need to do 20 kills again. You must use checkpoint restart 20 times in a row.I Accidentally All the GunsUse every weapon in the gameFor this trophy you must kill an enemy with every weapon.

Drift Streets Japan, free and safe download. Drift Streets Japan latest version: A Full Version Racing game for Windows. Drift Streets Japan is a full version game only available for Windows, that belongs to the catego. Drift streets japan download free pc. Drift Streets Japan Free Download PC Game Cracked in Direct Link and Torrent. Drift Streets Japan – Racing Game about Illegal Night Street Racing! Nice Cars and Advanced Engine Tuning! Most Realistic and Best Physics! Most Quality Graphics! Drive the Large. CRACKED – FREE DOWNLOAD – TORRENT.

There are 27 weapons total. The first 21 you can get from weapon select in the bonus menu after beating the story. The other 6 you must find yourself.You can get all the weapon kills in encounter select. Your progress will be saved instantly and will be saved when you quit the encounter.The following 21 weapons you can get from weapon select in the bonus menu:1.

Mettler M-3014. Copperhead SR715. M14 Custom18. Spezzotti 12 Gauge19.

China Lake GL21. RPGThese weapons you must find by yourself:22.

DShK (Machine Gun that is used by heavily armored enemies, some of them have it in chapter 20, encounter “Ship Graveyard”).23. Explosive Barrels (shoot them when enemy is nearby, for example chapter 9, encounter “The Tunnels”).24. Propane Tank (found in chapter 8, encounter “bridge”. They are small white propane tanks you canisters you can pick up).25. Turret (one is found in chapter 9, “The Tunnels” encounter. You can sit in it and shoot enemies)26.

Grenade (you have them at the start of almost any encounter)27. Dynamite (you have this at the start of the encounter “bridge” in chapter 8).

This is a rather long chapter requiring you to sneak into a property undetected. There's a black marked goods auction held inside of the mentioned building. During most of this chapter Sam will by accompanying Nate. You don't have to worry about him, as you won't be meeting any enemies here. Instead, there will be plenty of exploration and climbing to do here. While exploring the area pay attention to your surroundings, as there are three optional conversations to have here and a total of 9 secrets to reveal.

Reaching an open shutter

Follow Sam. You don't have to worry about being discovered by enemies, as you won't be meeting any guards. Try to stick to the left side of the rocks all the time. After reaching the edge of the cliff (that will take Nathan some time) you will reach the first treasure (Mughal Water Container) that can be seen on the above screenshot. Resume your march and stop upon reaching an interactive attachment point located underneath the bridge. Take the grappling hook from Sam, aim it at the attachment point and fire the rope to grab onto it.

Direct the camera towards the rocks located on the left side and start swinging back and forth on the rope. After getting sufficiently close to the interactive edges perform a jump to grab onto one of them. Start off by moving to the left and move down to reach the edges located below your position. Move further to the left and grab the rope (by pressing the X button) deployed by Sam. Start running against the wall of the cliff and perform a jump towards the ledges on the left side. You can now move further. You must reach the tree extending from the wall. Grab onto it, swing on it (by tilting the analog stick upwards) and perform a long jump.

Walkthrough

Climb on top of the wall and sit through a short cut-scene showing some guards. Fortunately, they will leave the area and won't bother you in the future. You will end up in a small orchard. Head straight ahead until you notice that a conversation icon appeared over Sam's head. Speak with him to initiate your first optional conversation in this chapter. After reaching the buildings locate the shutter shown on the above screenshot (it's located behind one of the trees). There's a new treasure (NephriteBrassCup) located here.

Slide down the rope and start running on the wall.

You can now head to the left. Reach the entrance to the building and go downstairs. Pay attention to the attachment point located under the roof. You must use your grappling hook here and then jump through the shutter to lower yourself on the line (remember to keep the L1 button pressed all the time). After you've descended yourself to the maximum, start running left and right on the wall to gain some momentum and jump to the ledges located on the left side.

Climb on top of a very peculiar stone construction.

Move a little further and wait for a reaction from Sam - you will be able to initiate a second optional conversation here. Afterwards, start climbing the smaller stone construction (by grabbing onto tiny interactive ledges). After you reach the top, jump towards the vertical stick emerging from the rock. Swing to gain momentum and perform a long jump. Go to the left and start traveling along a very narrow shelf. After reaching the end of the said shelf, turn your camera up and go through another climbing section. Get onto another stone ledge, wait for Sam to reach the top and grab on the rope he drops you. Use it to get to the top (by pressing and holding the L1 button again). After reaching the shutter a cut-scene of meeting with Sully will initiate.

Reaching the basement

After regaining control over Nathan, don't rush to complete the main task, as the auction won't begin until you complete all the planned activities. First things first, get back to the room in which Nate and Sam met with Sully just a second ago. There's a new treasure (Viking Cloak Clasp) here, lying on the chest of drawers located to the left of the entrance (as shown on the above screenshot).

Get back to the place you started the exploration of the manor at, head straight ahead and head to the right to reach a large outdoor balcony. You can perform the thirdoptional conversation with Sam here. Aside from that, there's another treasure (Mother of Pearl Horn) located to the right of the entrance to the balcony, as shown on the above screenshot. You can now resume your march. Follow Sully to the ground floor (you can examine the list of items prepared for the auction on your way there) and you should soon reach the door leading to the basement. Examining them will lead to a conclusion that the door is locked.

Direct the highlighted circle towards the access card.

In order to get into the basement you need to steal an access card from a waiter who just left the said room. Approach the man and try to steal the card. You must press and hold the L2 button, and then try to keep the highlighted circle (it will gradually become smaller) on top of the waiter's hip-pocket. The first attempt will result in a failure, but during the second one you should be able to aim at the pocket long enough. To steal the access card you must press the Triangle button as soon as an information appears on the screen. You can now unlock the passageway to the basement.

Note - If you waste all the opportunities to steal the access card, Sam will help you out by talking with the waiter. It will cause the man to stop moving from place to place, making the theft a lot easier.

Sabotaging the fuse box

After entering the basement go through the first passage on the left side. Head straight ahead and examine the corner shown on the first screenshot above - there's a new treasure (Persian Bronze Bowl) located there. Afterwards, follow Sam and pass a room with several guards inside (you don't have to enter it). Get to the staircase, use it to get to the lower floor and examine the area. Search for the next treasure (BrassBarber'sBowl) shown on the second screen above.

Ignore the closed gate and follow Sam to the right side. Approach a large barrel and push it away to unlock a new passage. You will soon reach the main area of the basement. There will be an electrical installation failure, forcing you to depend on the light given by Sam's lighter. Try to move close to Nate's brother and wait for him whenever he can't keep up with your march. Explore the basement and look for another large barrel. You must pull it towards yourself.

Circle the barrel you just pulled from the left side and use the opportunity that moving it unlocked a new passage. After a short while you will reach yet another large barrel - just as the one before it, you must pull it towards yourself. Get back to the crossroads you passed by a moment ago and go to the opposite direction. You will reach the area shown on the above screenshot, with two holes in the wall, which were exposed after moving the second barrel. Use them to reach the last section of the basement. Search for another barrel on the left side and start pulling it towards yourself. You must position it in such a way, so that you will be able to climb it to reach the ventilation shaft located on the ceiling.

Go through the tunnels into a new part of the manor. Sam should approach a closed gate, but ignore him for the time being, as there's a hard to get secret in the area. Head to the left and jump to the lower ground (the one with a small fountain). Look for a ladder located on the back of the building and use it to access a small balcony. Look up (you should be located in the place shown on the above screenshot) and start climbing.

Grab onto subsequent ledges and gutters. First move upwards and then to the right. Pass the corner of the building and get on top of a roof located on the lower ground, where you can find the treasure (Syrian Vase) you are looking for (shown on the above screenshot). You can now get back down and return to Sam. After you determine that the gate is closed, locate a seemingly inaccessible ladder in the area and give Sam a leg-up to help him lower it down.

Get up the ladder and turn left at the first ramification. Climb up the roof and draw your attention to a small balcony presented in the picture. If you perform a perfect jump (you'll only have one shot, as the game will create another checkpoint), you will be able to collect a treasure (Persian Candlestick). You can jump down now. Investigate the ladder that was raised up. This time Sam will lift you up, and thus lead to a cut scene of an unexpected meeting with the staff member.

From this moment onwards you have to work alone, but it shouldn't be a problem. Look around the new large area. To get to the next area you must first get on top of the roofs of the buildings in the area. The easiest way to do so is by climbing the hedge. You should reach the place shown on the above screenshot. You must perform two long jumps here - first on the large arbor, and then on the fragment of the roof of the building visible in the distance.

After reaching the second roof, starting climbing vertically using the shutters, ledges and other elements of the wall that Nate can grab onto. After reaching the top of the construction turn around in the direction of the horizontal bars sticking out of the wall. Use them to perform a series of jumps. The last jump won't be a perfect one for Nate and the game will initiate a cut-scene.

Wait until you regain control over the protagonist and jump to a horizontal bar. Let it go to grab another bar located directly beneath you. Afterwards, swing back and forth to gain momentum and perform a jump towards a new ledge. Don't rush, as there's a well-hidden treasure in the area. Head straight ahead and approach the ledge. Drop down from here. Look for the interactive ledges that Nate can grab onto, located on the right side (as shown on the first screenshot above). Use them to reach a small hole with the treasure (Mughal Dagger), shown on the second screenshot above. Pick up the treasure by staying in the hanging position.

Travel along the last bar to the right side and grab onto the ledge.

Get back on the stable ledge and look for the bars located above you. Climb your way to reach them. Jump from one bar to the other, until you reach the last one. Move to the right side of it, grab onto the ledge, pass the corner and start climbing vertically. Your destination is a single open shutter.

You can find the crowbar randomly in one of the containers.

You will end up in a room located above the generators. You must squeeze through a number of places until Nate is able to jump down to the room and start exploring it. Examine the closed gate and a cut-scene showing the opening of the auction will initiate. You must hurry now. Search through the nearby containers until you acquire the crowbar (the container it's hidden inside is picked randomly). Afterwards, get back to the gate, get through it and sabotage the fuse box. This will end this chapter.

Note - if you take too long an armed guard will appear in the room and kill Nate!

Related Post