
Jak And Daxter Collection Credits
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Jak and Daxter: The Precursor Legacy |
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Developer: Naughty Dog This game has unused graphics. This game has a prerelease article |
Jak and Daxter Collection (known in the PAL region as The Jak and Daxter Trilogy) is a collection of the remastered ports of the first three games in the Jak and Daxter series.The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment. Follow the great story of The Jak and Daxter, in this collection for the PS3 and VITA you will be able to go through the Series of each game in which includes the dynamic duo's first three adventures: Jak and Daxter: The Precursor Legacy, Jak II and Jak 3. As you follow the walkthrough.
Jak and Daxter: The Precursor Legacy is the first game in the Jak and Daxter series. One of the first platformers for the PlayStation 2, it was revolutionary for its time. You play as a mute teenage boy teamed up with his wisecracking best friend who was accidentally turned into an otter/weasel hybrid.
- 2Unused Text
- 5Demo Leftovers
- 7Regional Differences
Sub-Pages
Unused Dialogue |
Unused Text
Text strings in the file 0COMMON.TXT which are unused.
Missions
Some text strings refer to missions which were either never implemented or given different titles.
Unused Music
Track | Level | Comments |
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Sandover Village | A variation which is very similar to the music that plays in Samos' hut. | |
Forbidden Jungle | A different version of the temple theme. | |
Misty Island | Two variations of the main theme. | |
Fire Canyon | A variation of the used theme, similar to a track located in the files of the game's demo. | |
Boggy Swamp | Two variations of the main theme. | |
Snowy Mountain | A variation of the main theme. | |
Gol and Maia's Citadel | This track is technically not unused. It plays whenever Jak is next to Samos in his cage, but the only way to reach the cage involves falling past it, which doesn't give the music enough time to start playing. | |
An unknown variation. | ||
N/A | A file titled CREDITS.MUS which contains similar music to the final boss battle theme, with three variations. The file is also in Jak II, once again unused. |
Debug Mode
To do: Describe the error messages in more detail Document these text displays |
Debug mode can be accessed by entering the following button combinations during gameplay. There are two parts to the full combination and if each part is entered correctly, a sound effect used in the pause screen will play. The mode can be turned off using the same combinations.
- First part: while holding down L3 press (using the D-Pad, not the analog stick) Up, Up, Down, Down, Left, Right, Left, Right, ✕, ✕, ◻, O, ◻, O
- Second part: while holding down L3 press (using the D-Pad) O, ◻, O, ◻, ✕, ✕, Right, Left, Right, Left, Down, Down, Up, Up
Debug mode unlocks the following features when pressing specific button combinations:
- R2: Jak will levitate. This also applies to the Zoomer and Flut-flut.
- R2 immediately after taking damage: 1 HP will be restored. This also prevents instant death, such as with Lurker sharks.
- L1 + R1 + L2 + R2: Turns on free camera mode, while making Jak disappear. The mode is turned off by pressing the same buttons.
- (using the D-Pad) Up + Left + Select: Restarts the game. If used in free camera mode, it instantly respawns all the level's objects and all inventory items are lost.
- L1 + R1 when on the Power Cell section of the pause screen: Unlocks the selected Power Cell if it hasn't been collected. Unlocking it won't remove it from the world and if it is collected after unlocking it, the cell counter won't increase.
- L3 + O when stood next to a warp gate: Allows access to all warp gate destinations
- L3 when stood on a trans-pad: Spawns the Zoomer or Flut-flut if they are not already present
- Holding down L3 when stood on the Fisherman's boat or gondola: Allows the player to use the transport, even if they have not been unlocked
- △ during the end credits: The credits will be skipped
- L3 during autosave: The game will display the text 'auto-save/get-heap' and a number from 0 to 3 (depending on location of save file), then 'auto-save/save done' above the autosave icon
- Holding down L3 when on the Power Cell section of the pause screen: Displays the text 'fcd:' followed by the number of player deaths
- R2 while game is paused and Start is held down: The game will advance one frame then re-pause. If it is the menu consisting solely of the word 'PAUSE' and Start is not held down, then the game will unpause.
If a second controller is plugged in, it can be used for the following:
- △: Displays debug text
- Holding down R3: Displays debug text
- R3 in the Dark Eco Plant boss battle: The plant will enter its vulnerable phase
- ✕ in the Boggy Swamp rat-shooting minigame: The game will instantly be won
Debug mode also results in the following:
- All levels will be viewable on the pause screen
- On the pause screen, the text 'AUTO SAVE ON' or 'AUTO SAVE OFF' will be just below the percentage counter, used to indicate the auto save status
- Text will appear on the top-left side of the screen during certain events. It usually consists of error messages such as 'outside of bsp'
Demo Leftovers
There is an unused checkpoint which spawns the introduction to the game's demo releases. This consists of three screens, two of which differ between regions in the same way as the demos themselves, followed by a cutscene in Samos' hut then spawning the player on Misty Island. Although in the demos the cutscene is always Samos instructing Jak to go to the island, in the final game it depends on the player's progress:
- Before completing Geyser Rock: Cutscene after leaving Geyser Rock through the warp gate for the first time
- Before completing 'Unblock the eco harvesters': Samos reminding Jak to unblock the harvesters
- After completing 'Unblock the eco harvesters' and before completing 'Stop the cannon' on Misty Island: Samos instructing Jak to go to Misty Island (cutscene used in the demos)
- After this, it will either play the cutscene where Samos tells Jak to collect power cells and to leave him alone or no cutscene will play and the game will instead go to Misty Island after a pause
Only the cutscene and level immediately after Geyser Rock will load properly, all others will lead to a black screen with the audio. The Misty Island level does not behave as it does in the demo, for example catching the Sculptor's Muse will not immediately give the player a power cell. The boat cannot be used to return to the mainland if the player has not completed the mission 'Catch 200 pounds of fish'.
Screens
USA | EU/AU |
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Test Level Leftovers
There are references to a test level called halfpipe, which is not present in the final game:
- The game is aware of a level called halfpipe, but because the level file itself is missing, attempting to load it will result in the game repeatedly trying to do so without success.
- There is also a checkpoint called halfpipe, which does not work for the same reason.
Regional Differences
Europe/Australia
- The text at the warp gate is changed from 'USE D-PAD TO SELECT LEVEL' to 'USE DIRECTIONAL BUTTONS TO SELECT LEVEL'.
EU/AU |
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Japan
The sound when Jak falls into Dark Eco is different in the Japanese version. In the US/EU/AU versions, three audio samples are used while in the Japanese version only two of them are used.
US/EU/AUJP |
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The Jak and Daxter series | |
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PlayStation 2 | The Precursor Legacy (Prototype) • Jak II (Prototypes) • Jak 3 (Prototypes) • Jak X: Combat Racing (Prototypes) • The Lost Frontier |
PlayStation Portable | Daxter (Prototype) • The Lost Frontier |
PlayStation Vita | Jak and Daxter Collection |
Jak and Daxter Collection | |
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Developer(s) | Mass Media Games |
Publisher(s) | Sony Computer Entertainment |
Series | Jak and Daxter |
Platform(s) | PlayStation 3, PlayStation Vita |
Release | PlayStation 3
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Genre(s) | Platform |
Mode(s) | Single-player |
Jak and Daxter Collection (known in the PAL region as The Jak and Daxter Trilogy) is a collection of the remastered ports of the first three games in the Jak and Daxter series. The remasters were developed by Mass Media Games, with grounds on the originals by Naughty Dog, and published by Sony Computer Entertainment.
Development[edit]
In July 2011, Naughty Dog's Co-president Evan Wells stated in an interview with Game Informer that they would 'love' to return to the series, but said they were currently 'focusing' on Uncharted 3.[3] Wells revealed in a later interview that they had explored the idea of a new game in the series 'fairly extensively' before development began on The Last of Us.[4]Neil Druckmann elaborated further in an interview for The Last of Us. He said they had planned on making a reboot of the series, and had spent a long time searching for ideas and concepts they would get excited by, but discover that 'the ideas we were getting passionate about were getting away from what Jak and Daxter was.'[5] They later hinted, however, that a 'dark, dirty and dangerous' collection was in the works.[6]
In October 2011, according to Digital Spy, an online business in South Africa known as BT Games had a Jak and Daxter Collection listed for release in January 2012.[6] Justin Richmond apparently also confirmed that a Jak and Daxter Collection was set to be released in January 2012, according to Video Games 24/7.[7] Sony then revealed that the Jak and Daxter Collection would be released on the PlayStation 3 in February 2012, and on the PlayStation Vita in June 2013.[8]
Remastered features[edit]
The game supports a 720p resolution and has a fixed frame rate of 60 frames per second with the Vita version running considerably lower. The stereoscopic 3D runs at 30 frames per second. The game has additional features for the PlayStation Network which includes support for the trophy system.
Reception[edit]
Reception | ||||||
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The Jak and Daxter Collection was met with positive reviews from critics, who highlighted the overall graphical transformation, and noted: 'Though some aspects of the games are dated now, the Jak games still stand up as epic adventures.'[11]
Eurogamer offered praise for 'three of the most interesting platformers of the 21st century.' They maintained that they 'may not be as solid a platformer as Sly Cooper and its gunplay isn't as refined as Ratchet & Clank's – but in terms of ambition, invention and grandiosity, it remains leagues above its last-gen platforming brethren.' They regarded the games as a 'fascinating document of the evolution of the action adventure; its heroes are unstuck in time, without a genre to call home. No series has been so willing to switch gameplay styles with such reckless abandon', and concluded 'the Jak represents a shining example of what happens when a capable developer takes a huge risk.'[12]
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Multiwinia cheats. Game Informer 'the series was driven by a restless sense of innovation', praising 'Naughty Dog's work in this franchise for creating great characters, finely tuned gameplay, and a unceasing inventiveness', and felt 'the Jak games stand up as epic adventures.'[11]
References[edit]
- ^ abc'Jak and Daxter Collection hits PS3 February 7'. Blog.us.playstation.com. Retrieved January 18, 2014.
- ^ ab'Jak & Daxter Trilogy arrives on PSVita'. Blog.eu.playstation.com. Retrieved January 18, 2013.
- ^'PS3 News: Naughty Dog: We'd love to make another Jak and Daxter'. ComputerAndVideoGames. Retrieved January 19, 2014.
- ^'Naughty Dog seriously considered new Jak & Daxter title'. GameSpot. Retrieved January 19, 2014.
- ^'Naughty Dog's Jak & Daxter reboot'. PlayStation Official Magazine. Archived from the original on February 2, 2014. Retrieved January 19, 2014.
- ^ ab''Jak and Daxter HD Collection' rumoured'. Digital Spy. Retrieved January 19, 2014.
- ^'Rumour – Jak and Daxter HD Collection heading to PS3 in 2012'. VG247. Retrieved January 19, 2014.
- ^'Jak and Daxter Collection coming to PS Vita'. PlayStation.com. Retrieved January 19, 2014.
- ^'Jak and Daxter Collection for PlayStation 3 Reviews'. Metacritic. Retrieved January 22, 2014.
- ^'Jak and Daxter Collection for PlayStation Vita Reviews'. Metacritic. Retrieved January 22, 2014.
- ^ ab'Jak and Daxter Review'. GameInformer. Retrieved January 18, 2014.
- ^'Jak and Daxter Trilogy Review'. EuroGamer. Retrieved January 18, 2014.
External links[edit]
- Jak and Daxter Collection at MobyGames